The modern classroom is filled with innovation therefore as educators would should be able to exploit any resource available to us. With that said, in the modern world filled with technological advances educators should be able to adapt in order to promote classroom growth. For instance, the use of multimedia in the classroom has grown to be indispensable for any educator. Multimedia such as; online text, videos, sound, graphics and animation offers an array of benefits for the students. For instance, “multimedia applications like any other application, appliance or tool, benefit from being easy to use, with minimal training or self-learning. The need for a well-designed human – computer interface, which may be screen or audio based is well accepted.” (Asthana, 2013) As a result, the teacher has virtually no need to spend lesson time going over the multimedia employed in the classroom with the students. For instance, an educator may integrate educational videos in the lesson, while playing the video on the Smart Board the students simply watch the video without the need to explain specifics about video playback.
Now, while the integration of educational video in the classroom may seem straightforward, other multimedia may, oftentimes, represent a challenge. While very beneficial to the students “Employing multimedia tools into the learning environment is a rewarding, but complex and challenging task.” (Asthana, 2013)Individually each multimedia resource offers an array of benefits to the students and helps the teachers maintain or improve student engagement. For instance, educational videos help illustrate the topic, visually, to the students while potentially help student engagement. Additionally, sound, blogs, music for example, offers an array of benefits. For instance, “Sound used creatively, becomes a stimulus to the imagination; used inappropriately it becomes a hindrance or an annoyance.” (Asthana, 2013) Furthermore, text serves as the bridge between multimedia in the classroom. An elaborate and well illustrate text brings all the multimedia in the classroom to life. (Asthana, 2013) Between video and sounds exist animation. For instance, “Animations are primarily used to demonstrate an idea or illustrate a concept. Video is usually taken from life, whereas animations are based on drawings.” (Asthana, 2013) Animation software and web pages such as; goanime.com and xtranormal.com serve as some of the most easy to use and engaging tools for classroom animation development. Nevertheless, there are also object based animation which can be easily developed by students for a class project, for instance. (Asthana, 2013) Conversely, graphics which mostly involve images is the most user friendly of all multimedia, I believe. For instance, with the advances in search engines such as; Google and Bing, it is very easy for a teacher to integrate any possible image into the lesson. Nevertheless, there are also simple tools such as scanners and CDs that also facilitate the use of graphic in the classroom. (Asthana, 2013)
Ultimately, the ideal lesson in the modern classroom would be the lesson that employs text, video, sound, graphics, and animation in way or the other. Considering how technologically influenced the students of the modern classroom are, it has turn into a necessity the use of multimedia to promote growth and meet the needs of the modern student.
Asthana, A. (nd). Multimedia in Education – Introduction, The Elements of, Educational Requirements, Classroom Architecture and Resources, Concerns. Retrieved from http://encyclopedia.jrank.org/: http://encyclopedia.jrank.org/articles/pages/6821/Multimedia-in-Education.html